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Interview with John Seal Part 1

CONVERSATION WITH JOHN SEAL PART 1: You can slay me with a bowl of strawberries so long as you have really struggled with them, and I can taste that struggle– the taste of hard-fought empathy. John Seal’s work is currently on view in a show at Johann Koenig in Berlin from June 7th to July…

Lucy Blagg Talks to Johanna Hedva

A few weeks before Johanna Hedva and I started emailing back and forth, I was at an anti-racist workshop on the intersectionality of racism and ableism. One of the women there was Aria, a quietly commanding presence: white hair and black dress, powdery skin and a few missing fingers, in a wheelchair, fiercely intelligent and…

Brian Chippendale’s Puke Force

Cover of Puke Force. All images courtesy of Brian Chippendale and Drawn + Quarterly As one snakes through the panels of visual artist and musician Brian Chippendale’s brand new collection titled Puke Force, a fictional universe rapidly expands into thousands of energetic, scratchy marks. Chippendale, best known as drummer and vocalist of noise-rock duo Lightning…

Jesy Odio’s SUBSEXTS

On Friday, GRAPHITE Editor-in-Chief Elena Yu chatted with Jesy Odio over text about her new project performed at the 2016 Los Angeles Art Book Fair (LAABF) in conjunction with the Women’s Center for Creative Work. Here we present you with screenshots from their conversation, with all its typos, misunderstandings and awkward autocorrects.

Mocha Monkeys and Icees in Wailuku

GRAPHITE Multimedia Editor Dina Cordova speaks with two LA-based artists whose work she recently found on view at GR2 in West Los Angeles. How to Follow a Raincoat of Sunshine, mixed media on plexiglass, 14.38” x 10.75”

A Savory Scavenger Hunt with Symrin Chawla and Karena Chan

Described as “a savory scavenger hunt…in the sky, where ingredients float, plates pop and it just might rain cheese,” La Loon challenges the conventions of gaming by dropping food on your face. I got in touch with developers Symrin Chawla and Karena Chan to ask them some questions about the game: Your game sounds quite…

Shifting Landscapes with Grant Wells

How do you like to work, what’s your process like? Recently my work has taken a lot of searching and time to find the landscapes I want to use, which can be a struggle because of how much stuff is out there. I like making a lot of work in a short period of time and…

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